action game | ZHdK Game Design | 2020
A small and simple action game with a unique visual style, strongly influenced by Russian avant-garde Art of the 1920s and 30s.
The core mechanics are rather simple, the player has to defend the boxes in the middle from bouncing balls that spawn in the four corners of the level, by pushing them away. Every box that gets hit by a ball disappears, when all boxes are gone the game is over. The goal is to survive as long as possible, the time is shown as a counter in the interface.
Two mechanics will help the player with the task, defensive walls and a destruction mode.The walls around the boxes can be raised by picking up a randomly spawning powerup. The destruction mode allows the player to destroy every ball that is touched, you unlock this mode by pushing a certain amount of balls out the level. A minimap in the lower left corner of the screen helps to keep an overview in this often very frantic game.